![]() ![]() For example there might be an earthquake in San Fransisco so you get bonus currency for flying medical officers there. There are continously updating ‘challenges’ that refresh every couple of days that give you a particular destination to focus on. Fortunately, there is plenty to give Pocket Planes longevity. Of course, if that was all there was to it, then I think the game would become stale rather quickly. It’s low maintenance and thats how I like it. I’ve expanded my fleet so I’ve got eleven planes running flight paths that take anywhere from half an hour to over two hours. In the morning before I go to work, when I get home in the evening and then before I go to bed. I’ve fallen into a routine of playing this game for 5 minutes at a time at three stages of the day. Rather, you set your planes on their journey and then leave the game for a couple of hours or whenever you next have some free time. ![]() The game isn’t really designed to be played for any sustained period of time. ![]() I like what Nimblebit has done with Pocket Planes. It’s become one of my favourite games of the year. But mostly…you just watch planes fly from one airport to another in a completely non-interactive fashion. From humble beginnings, you amass your fortune, add new planes to your fleet, purchase and upgrade new locations and customize your planes to suit your style. Pocket Planes is a charming looking pixel-art game where you gradually build and expand your airport empire starting with a couple of pint-sized airports and a handful of planes that seat just one or two travellers. I used to think I was in a pretty exclusive club of people who would find ‘Airports’ exciting but Nimblebit, the iOS software developer of the popular Tiny Tower game, has developed a game for the iPhone and iPad which is pretty much the digital version of this game. We did this diligently for some time.ĭepending on how your brain is wired, this can be either a really cool airport simulation or it can be as exciting as watching paint dry. Just that every now and then, Stu would look at his watch and it would be time to fly one of the planes from one room of the house to another. I don’t really remember us doing anything dramatic like having the planes crash or anything like that. That was pretty much the extent of the ‘game.’ According to a schedule planned out by Stu, we would fly the plane from one room to another, where it would land at its new destination. He used to have these miniature scale model airplanes and we’d set them up in various rooms of the house. Publisher: Nimblebit When I was a kid, maybe four or five year old, I remember playing ‘Airports’ with my big brother Stu. ![]()
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